1.d4This game is eulogized as the ultimate zugzwang. It is called The
Immortal Zugzwang Game. Notes by NimzowitschNf62.c4e63.Nf3b64.g3Bb75.Bg2Be76.Nc30-07.0-0d58.Ne5c6Safeguards the position9.cxd5cxd510.Bf4a6Protects the oupost station c4, i.e., by ...a6 and ...b5.11.Rc1b512.Qb3Nc6The ghost! With noiseless steps he presses on towards c4.13.Nxc6Samisch sacrifices two tempi (exchange of the tempo-eating Knight on
e5 for the Knight which is almost undeveloped) merely to be rid of the ghost.Bxc614.h3Qd715.Kh2Nh5I could have supplied him with as yet a second
ghost by ...Qe7 and ...Knight-d7-b6-c4, but I wished to turn my attention to
the King's side.16.Bd2f517.Qd1b418.Nb1Bb519.Rg1Bd620.e4fxe4This sacrifice, which has a quite surprising affect, is based upon
the following sober calculation: two Pawns and the 7th rank and an enemy
Queen's wing which cannot be disentangled - all this for only one piece!21.Qxh5Rxf222.Qg5Raf823.Kh1R8f524.Qe3Bd325.Rce1h6A brilliant
move which announces the Zugzwang. White has not a move left. If, e.g., Kh2 or
g4, then R5f3. Black can now make waiting moves with his King, and White must,
willy-nilly, eventually throw himself upon the sword.0–1